What went wrong with Google Stadia?
Cloud gaming was once pitched as a major data center workload, but Google's efforts have failed completely, while Amazon's Luna project seems destined for a similar fate.
We talk to Omdia's video game research lead George Jijiashvili about both cloud gaming services, as well as those of Microsoft, Nvidia, and PlayStation to understand why the workload has faltered and whether it has any hope of succeeding in the future.
Elsewhere in the podcast, we discuss virtual and augmented reality, as well as the metaverse, to try to find out where the compute will be needed - on device, or at the Edge.
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